Cloud

The Cloud algorithm creates an irregular cloud of ore. It is intended for large, sparse distributions that require the player to set up proper mineshafts and infrastructure.

Cloud Algorithm
The Cloud algorithm creates a rounded ellipsoid which can be flattened or stretched independently in the vertical and horizontal directions. The interior can be carved up and the surface given irregular bumps and using a noise function (3D simplex noise, to be exact). Together these provide for a huge variety in cloud shape.

The  element creates a distribution using the cloud algorithm. The  element creates a non-generating distribution that can be used as a source of default settings.  elements support all of the standard distribution features.

Attributes
The Cloud algorithm may have the following attributes: * These attributes are only meaningful in debugging mode.

Settings
The Cloud algorithm has the following settings:

Ore Blocks
 elements can be used to specify a mixture of ore blocks to spawn with fractional weights. The total weight of all ore blocks must be less than 1.0.

Replaces
 elements can be used to change which blocks a Cloud distribution will replace (the default is just smooth stone).

Biome
 elements can be used to customize which biomes a Cloud distribution will spawn in (the default is all biomes).

Parents and Nesting
A  element may be placed inside another Cloud, Veins, or StandardGen element. The parent distribution will continue to spawn normally, but the child will only spawn near it's parent. The exact range is determined by the ParentRangeLimit setting.